As they say, better late than never. First, Tex had something to say, but didn't quite get the chance to:
With that out of the way, let’s get down to business!
This month, some of the existing locations have been polished, including The Big Surf Lodge, Gideon’s Mansion and Mystery Address (Los Gatos). Another new location is also underway: Bosworth Clark’s apartment. What secrets will this location hold? You’ll just have to play to find out!
Two new songs have been drafted, with an “old-school” Tex Murphy feel and work is underway for the music for Linsky’s Warehouse.
Lots of decorative and detailed 2D art is being worked on to help bring Tex’s world to life. This includes magazines, diplomas and newspapers.
Various 3D items are underway as well – including bodies! The original Overseer had two unconscious guards and one dead Law & Order party candidate and The Posioned Pawn will too. Plus, there may be a new one or two new ones ;)
The “safe combination” coding has been done and implemented. This covers more than just safes like at Linsky’s Warehouse, it includes alarm systems and telephones.
And finally, a Tex game wouldn’t be completely without branching dialogue and ask abouts, and we can report that these are now 100% complete and integrated!
I know we promised something nice for you again this update, but unfortunately a lot of personal stuff kept us away from it, or at least delayed it again. We'll not make the same mistake again and promise something for our next update, cause we're still learning... wink
So, when it's done, it's done!
In the meantime our team has also started working on the gameplay for an internal demo, to be sure everything works stable as expected. Our goal is to have 3-4 locations fully playable in early April, including interactions, fmv, puzzles, conversations/ask abouts...
That's all for now!